Search results for " Popular Geopolitics"
showing 2 items of 2 documents
The Real World in a Geographical Imagery: World of Warcraft as Playful Cartography?
2017
World of Warcraft (WoW) is an extremely well-known and wide-spread virtual universe, populated by millions of people living, as of 2014, in 244 different countries, and so coming from different cultures. The game can be considered the final result of a half-century of growing interest in fantasy and virtual worlds; starting from Tolkien’s The Lord of the Rings. In the passage from book to videogame, fantasy has become an immersive experience that captures the player and forces him or her to revise their idea of how the world works. Everyone can read these worlds as simple games or, rather, through multifarious levels that show the connections between reality and virtuality. Our paper aims a…
Abitare la diaspora in Europa. Il graphic novel come forma di geopolitica popolare
2016
Somali refugees who fled the collapse of their homeland and resettled in EU narrate ‘who they are’ through the graphic novel Meet the Somalis. This paper explores their counter/story to undermine the Fortress Europe’s discourse. The main issue is to look at the diaspora through the trajectory of the journey and the “settling in” phase. The graphic novel as “remarkable antidote” (Said, 2002) narrates stereotypes, racisms and successes of the Somali people, helping the reader to understand them as individuals, with distinct experiences and separate stories.